Wednesday 20 January 2010

Bite-sized fun

Let me get straight to the point: this blog will always publish short, readable and interesting posts.  Long concepts will be broken up into multiple posts, and posts will never be made more than once a day.  It aims to fill those gaps when you're waiting for a rebuild or a sync, and not run over into your development time. 

I hope you find it useful.

Monday 11 January 2010

Utils

Some tools that make day-to-day development a little bit easier.  Like good AI, you only miss them when they're gone.  These tools are all free and exceptionally useful.

Monday 4 January 2010

Post 0: Hello World

This is what you're going to get if you follow this blog:
  • Posts on programming with respect to game development, which I know a lot about.
  • Posts on general game development processes, which I know a fair bit about.
  • Posts on game design and the games industry, which I am interested in.
  • Bad puns, which I am terrible at.

My name is Andrew Fray and I have been programming video games professionally since 2004. I have worked on games for both PC and consoles, and worked at large publishers as well as small indie devs.

I post as @tenpn on twitter here.

Programming resources

C++ is complicated. Like quantum theory; if you think you understand C++, you don't understand C++. There's always some small feature or quirk that you haven't explored yet just waiting to jump out and slap your code with a hard-to-remove bug.

To help keep things on an even footing, you're going to need backup. These are the books, blogs and websites that I use regularly to whip C++ into submission.