Let me get straight to the point: this blog will always publish short, readable and interesting posts. Long concepts will be broken up into multiple posts, and posts will never be made more than once a day. It aims to fill those gaps when you're waiting for a rebuild or a sync, and not run over into your development time.
I hope you find it useful.
Wednesday, 20 January 2010
Monday, 11 January 2010
Utils
Some tools that make day-to-day development a little bit easier. Like good AI, you only miss them when they're gone. These tools are all free and exceptionally useful.
Monday, 4 January 2010
Post 0: Hello World
This is what you're going to get if you follow this blog:
- Posts on programming with respect to game development, which I know a lot about.
- Posts on general game development processes, which I know a fair bit about.
- Posts on game design and the games industry, which I am interested in.
- Bad puns, which I am terrible at.
My name is Andrew Fray and I have been programming video games professionally since 2004. I have worked on games for both PC and consoles, and worked at large publishers as well as small indie devs.
I post as @tenpn on twitter here.
Programming resources
C++ is complicated. Like quantum theory; if you think you understand C++, you don't understand C++. There's always some small feature or quirk that you haven't explored yet just waiting to jump out and slap your code with a hard-to-remove bug.
To help keep things on an even footing, you're going to need backup. These are the books, blogs and websites that I use regularly to whip C++ into submission.
To help keep things on an even footing, you're going to need backup. These are the books, blogs and websites that I use regularly to whip C++ into submission.
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